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>Rock
>You're given three deserty fields in a row, each bigger than the last. Wild Pokemon will spawn as you walk. You must ride Stoutland and sniff around for hidden bones under the ground. Examining them will unearth them on the overworld. You must keep going until you've gathered enough data from the unearthed bones to answer a riddle at the end of each room (things like "What kind of Pokemon was buried here?" "What kind of habitat might this field have been in the past?" "How do you suppose this Pokemon died?" etc.) The bone layouts, questions, and solutions are all randomized/selected from a large pool of possibilities so that there's no cheesing it with random guessing.
>The totem is a Tyrantrum with Rock Head. Its aura grants it +1 Defense and +1 Special Defense. Its moves are Head Smash, Stealth Rock, Dragon Dance, and Horn Drill. It will summon Maractus with Storm Drain, who know Sweet Scent in an attempt to make you easier to hit with Horn Drill, and Cotton Guard, Ingrain, and Giga Drain for maximum annoyance. (Giga can be swapped for Mega if this is too overkill.)