>>54789547>>54789539>RedThe smash rocks are being used at chokepoints instead of alternate routes. First one you run into looks like it takes you to a place of interest, which is fine, but the boulder next to it could be replaced with another smash rock to open up a shortcut. Same thing with the one below it. You have zero reason to smash this rock outside of 1 item and berries. No one would ever come back to this area because its so crowded.
The rock up on the mountain had better be a legendary/special item. Because no one in their right mind wouldn't get pissed off exiting a cave and seeing that in their way.
>BlueThis area is okay in theory, but the forced pattern he wants the player to walk could be done with tall grass and trees. This would open the area up and still encourage guidelines, as most players avoid tall grass when they can. This also would fix the single tile stairs that add to the crowding in the route, and the hard walls made by the mountainous terrain.
>Black and X'd outGet rid of for space. The first three plateaus you run into on this route help cement the are as being harsh, rocky or mountainous terrain. The bottom three plateaus make unnecessary chokepoints that would piss people off. Opening up the top area by getting rid of the boulder here will give room to breathe, and help open up the area. Notice how little boulders on the walkable path he used past this one. Its out of place.
Also the bird pokemon looks like you can't get to it? I'm fine with this in terms of decoration but on a mountain many players would be googling if you can get to it because of pokemon like Terrakion, Moltres, etc that you can walk up to in other games in areas like this.
>Misc>Give more options to avoid trainers>Make the mountain stairs wider