Quoted By:
alright let's post in the right thread this time
Wanted to make it possible to walk on overworld rocky platforms, but since removing the collision from the rocky surface made the top edge of the platform contain both collision and non-collision parts, thus enabling the character to just walk on and off the platform from the top. Not too great since that'd mean said platforms can't be used to wall off the player since they can just step on them and walk off the map, breaking the game.
tl:dr another another layer on top, thus creating a full tile's width of collision. Is the overworld perspective still the same, or does it look weird?