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Decided to do something a bit different this time, a full on league, my idea being that the Ace Pokemon are Kanto Pokemon but (with the exception of evolutionary relatives) the other Pokemon are from later regions. Accidentally ended up also having no Kanto Cross-Gen evolutions too which works too I guess. For the other Gym Details;
> 1st Gym
> Hearty Badge
> TM - Rejuvenation [ Normal | Status | -/- BP | 100% Acc | 5 PP ]
The user relaxes their body restoring 25% of their Maximum HP while lowering their Attack & Special Attack Stats by one stage each. If the user if afflicted with a Status Condition they're cured of that condition and the amount of HP restored becomes 33% instead.
> 2nd Gym
> Pollen Badge
> TM - Honey Bomb [ Bug | Physical | 50 BP | 90% Acc | 10 PP ] (Affected by Bulletproof)
The user flings a stick glob of honey at the opponent, the sticky substance prevents Switching Out for 2-3 Turns and supresses Held Item while under the effect.
> 3rd Gym
> Triplet Badge
> TM - Martial Break [ Fighting | Physical | ?? BP | 90% Acc | 5 PP ]
The user performs a series of powerful strikes styled by their own skill in combat, the Base Power of this attack is calculated as the Average of the other Physical & Special moves the User has available. The move also randomly selects a secondary effect from said moves were possible.
> 4th Gym
> Lullaby Badge
> TM - Dream Spiral [ Ghost | Special | 80 BP | -/- Acc | 10 PP ]
The user invades the dreams of a Sleeping Pokemon causing damage and forcing the opponent to Switch Out. The Sleep condition is shifted from the Target Pokemon to the opposing Pokemon sent out. This attack does not work if the opponent is not asleep.
Also another move this particular Gym would have would be;
> Bound Sleep [ Ghost | Status | -/- BP | 100% Acc | 5 PP ]
The user uses ethereal powers to force an opponent afflicted with a Non-Volatile Status Condition to fall Asleep overriding said Status Condition.
Pt.1/2