>>52791495>linear routesI think it makes for a more cohesive and well-tailored experience. Plus, it focuses dev resources, and GF needs all the help they can get.
>HMsAs long as they're not overly gimmicky, I think HMs are a fun way to encourage exploration and level traversal, especially with linear routes. You see a tree that can be cut down and you remember to revisit the area once you have the right move.