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>trainer/player release pokémon simultaneously
>attack animation begins alongside initial text
>super/not very effective is displayed as a pop-up during the animation
>faint animation triggers on KO hit
>triggered abilities are simply shown as pop-ups (you don't need two text interruptions to tell me that aegislash has changed form)
>weather is purely visual during turns, no text whatsoever
>weather damage affects all pokémon simultaneously
they seems like such trivial changes but they're essential for making what are supposedly action-packed gameplay segments not such slogs