Quoted By:
Let's get a teambuilder thread up, you gorgeous cunts.
Dragonite @ BrightPowder
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Roost
- Dragon Tail
- Substitute
Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 HP / 200 Atk / 56 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Bulk Up
Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Glare
- Earthquake
- Dragon Tail
- Substitute
Forretress @ Red Card
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Hydro Pump
Mawile @ Mawilite
Ability: Intimidate
EVs: 224 HP / 224 Atk / 4 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
I usually lead with Fortress if the other team has no spinner. Otherwise, Rotom goes first.
Next, after they either die or volt switch out, I send in D-nite if the opposing pokemon is specially based, or Zygarde if it's physically based. I then proceed to try and spread paralysis as much as possible. After both paralisers are dead, I start to (hopefully) destroy everything with Conkeldurr and Mawile.
It's worked pretty good so far, but I'd still like to hear recommendations from you guys.
I suffer mostly with Ground/Electric types, since after Zygarde dies, I can no longer paralise Grounds, or kill Electrics effectively.
I'm open to all types of criticism/advice/name-calling.
Also post your teams.