>>48184485>>They were challengingYou can say the same about SS as it
1)Let's you face level 60 mons before the first gym
2)Has a hard champion and final rival fight
3)Has dynmax adventures
4)Has online
5)Has event raids
>>All these games rewarded exploration and had a big amount of optional areas to explore during the main campaignYou can say the same about the wild area by how there are different mons for different weather, has the g-yanmask trick, has the whistling mechanic and all sorts of hidden items. This isn't including the DLCs.
>>They all had pretty good post-game, with a lot of new areas and battle facilities to explore, except for RS, but that's kinda understandable considering they were the first games in the GBA, and Emerald more than make up for itYou can say that the Crown Tundra and restrictions sparring are endgame content as it thankfully doesn't arbitrarily lock content behind the credits
>>The regions were all very expansive and the routes, especially past the first half of the game, were pretty big and offered a lot of exploration valueSS has over 50 routes. No I am not including dungeons as routes.
>>The games had a lot of care put into them. That's kinda subjective, but it's easy to tell comparing them to the more modern gamesSS was careful to create something new and wasn't afraid to experiment. This is proof of care.
>>The lineup of Pokémon available was big and expanded in the post game, with a lot of additional mechanicsSS has the largest regional dex in the franchise.
Thank you for confirming that SS is the second best game in the franchise and BTFOing yourself. The best part about this is that this is only like a third of the argument on why it's so good.