>>31246447Ok might have gone overboard but I do like it more. Player can't see too many rows over so this is fine, I think.
>>31247495>there's a ton of stuff in the player's way that allows for very little movementThe big trees aren't as bad as they look, they only block 2 tiles where the trunk is as opposed to the 6 I think you're assuming they do. that said I can see one that is wrong.
>The bush within the tall grass in the far left isnt as big a deal in terms of restrictiveness, but it does look very '2-d' planted within the grass like thatThose are functional berry bushes! I want them in shit places. I picked the most stand-out-like-a-sore-thumb tile that was vaguely berryish.
>Consider adding pathsK
>Perhaps add a second wind turbine near the house so the single one on the map feels less out of placeK
>Your Rock Smash tiles look pretty outdated, should consider using more modern onesThose are HGSS/DPPt rock smash rocks, they looked shit in their games and do here but those are the correct tiles, I'll consider it but it's not high on my list.>The area in the very southeast with the boxes looks neat, could foresee a cool event going down thereYou'd be right. Where else you gonna find the guy in the house to open his back door?