>>33765678I think a lot of people that shit on Digimon World 1 for its difficulty are those who really didn't play it too much and experiment with it. There are several things that go into digivolving and what values determine which Digimon you get, including
>stats (you need the right amount for certain evos, and having too much in certain stats will increase the chance of getting an unrelated Digimon you didn't aim for to begin with)>care mistakes (certain ultimates either require you to be perfect and barely make a single mistake, others require you to piss your Digimon off a lot, such as making it shit everywhere, not feeding it, overtraining it, letting it get sick, etc.)>happiness/discipline for certain evolutions (some will require them to hate you, others they need to be the most disciplined fucks that won't refuse things you give them aside from stuff that won't work)>battles (as an example, to get Numemon to Monzaemon, it needs 100+ battles. To get Kabuterimon or Kuwagamon to evolve into HKabuterimon, you need to have never battled ever)>the more techniques you have, the higher chance you get at getting better monsAnd more. Digimon World has a hard time explaining all this to the player, and touches upon it, but never fully explores it. You never know why why your Gabumon you were hoping would be a Garurumon becomes a Bakemon instead, or how you got an Ultimate one time when every other time you failed miserably. Re: Digitize and other games fixed this by showing what stats you had to lean towards if you got an evolution with a certain mon, meaning you could go back to the old evolutions if you wanted.
But it's also Digimon World's charm. It's a difficult, hard to understand game at times, but tackling it at different angles yields different results. Not all Digimon know the same moves, and you aren't guaranteed to easily learn all moves to begin with, meaning you have to strategize on how to tackle enemies. I fucking love it. Guide or no guide.