>>24955238To answer your questions:
1. SukunaD's defense when fully invested is on par with a fully invested base 150 Pokemon thanks to Miracle Mallet's doubling it. She only has base 75 HP but her defense is so high that she can dodge the OHKO by the skin of her teeth even without investing in it.
2. The Golden Hairpin is basically equivalent to Pokemon's Assault Vest, except instead of giving a 50% boost to SpDef, it gives the 50% boost to Def instead.
3. WakasagiE's stat spread is 120/40/70/145/70/35. Your assumption on Energy Absorb being a BP 75 move (with STAB) is correct by the way. Kyogre is basically using a non-STAB BP 110 move while she's using a STAB BP 75 move hitting a weakness. Note that WakasagiE learns the game's equivalent to Trick Room and gets an ability that makes her water type moves 50% stronger while it's up.
4. I don't have the sprites on hand, but it is worth noting that SukunaD is significantly smaller than all the other puppets in the game.
>>24955282Oh yeah that's a pretty big thing too.
Basically the type chart is like this in terms of logic:
Defensively:
No type gets fewer than 2 resistances or more than 5 resistances. No type gets more than one immunity and if it does get an immunity it only gets 3 resistances tops. Furthermore, no type has more than 3 weaknesses.
Offensively, no type is resisted by more than four types or has more than one type immune to it (although there are types that offensively have 3 resists and an immunity to worry about, like electric or fighting).
The big one: No type is resisted by fewer than two types period (so that the game doesn't orient around a single extremely strong attacking type like Gen 5's Dragon type). There used to be one exception to this (Nether being resisted only by Light), but the expansion changed it so that Nether was also resisted by Sound.
Anyone have the expansion type chart on them?