>>46055193Do people really give a this much of a fuck about scaling when:
>the camera during attacks is still fixed behind your Pokemon and doesn't have any variety or special animations for critical hits or anything>Pokemon that use moves that make contact aren't animated running up to the opposing Pokemon like in Battle Revolution>Protect and its clones don't have any animations for actually protecting themselves from moves, they just show the Pokemon in idle with a box that says "X protected itself from the attack">Move animations aren't mapped for each Pokemon individually so move effects sometimes look off (Flamethrower coming from things other than mouths, etc.)>Environments aren't damaged or affected by large-scale moves like Earthquake or Surf like they were in the Battle Revolution betaThere's so many things that could be focused on that would look so much better than some scaling issues