>>52478541>For example, we've never seen technology that allows one to lock Pokeballs and prevent mons from being sent out.The game itself literally explains this as something developed by the professor.
> it's just something that's never been spelt out. But it has been.
I think this is the real crux of the issue. The game is very deliberate about what information it chooses to give us about the disk legendary, the tera crystals, the AI, whatever, all of that allows us to paint a somewhat complete picture of the events without giving away everything. The fact that this major plothole has had zero elaboration on it, despite the fact that the game is willing enough to explain something as inconsequential as the pokeball lock system, should set off some red flags.
Arven didn't say "hmm, time travel doesn't really make sense" as a joke, that, combined with all the other information the game gives you, like Heath being discredited, the paradox Pokemon being in universe cryptids with no real data on when/how they lived right down to not having fossils, should give you enough information for you to conclude that maybe this isn't as simple as time travel, that there's something more serious going on with the mystery disk Pokemon that was involved in both Heath's and the professor's dealings with Area Zero.
>The fact is that a time machine could do this extremely easily.Yes, but the time machine can do literally anything, what actually matters is what the PROFESSOR does with the time machine, and the game is very clear on how insanely devoted they are to bringing the Paradox mons to the current day, not proving Heath right, not sending them to random points in time, bringing them here.
Timetravel people have zero explanation for why the professor would do what you say in
>>52478372, they can only grasp at straws and say stuff the professor could HYPOTHETICALLY do. How that is somehow more concrete than the idea of this being making dreams real is insane to me.