LAST TIME:
>Cutscenes happened, and I also cleaned up the help center sidequests I put off for a bit, and then I had the whiteout counter skyrocket from optional sidequest battles before I decided to prevent the whiteout counter from growing embarassingly high too early from that one sand team (oh and the player isn't allowed to reliably set sand before the seventh badge, because this is a difficulty hack which means that anything which could remotely be considered powerful/cheese gets nerfed in player hands)>I also evolve a bunch of things before heading to the northern train station to progress the plot>Time to go explore Goldenwood Forestyeah I don't think much happened last thread besides picking up some more pokemon and doing sidequests
Whiteout counter: 8 (optional battles: 5)
Badges: 1
TALLY OF ATROCITY:
Acts of terrorism: 1
Confirmed deaths: 1
Someone gets enslaved: 3
TALLY OF BALANCING:
seems fine for now
Previous Threads:
https://rentry.org/vp-plays/vp/ plays MEGA folder (contains writefaggotry, art, screenshot spam, and extras):
https://mega.nz/folder/YR9mUALL#z6LqTPdLLSfCvC_XylDKXgWhat the fuck is this garbage?
>This is a modified version of Pokemon Rejuvenation some lurker gave me, that changes a bunch of things, but it mostly just makes it harder while adding some QoL changes>Remember, it's not getting filtered if I find a way past the filter>Decisions are made via GETs when people actually give a shit about them. (dubs override trips, trips override dubs and cause thread-long rules, quads override trips and cause permanent rules within reason, etc)GET rules:
>No suggesting names with more than one F before I figure out how to disable the turbo speedup inconveniently bound to the F key