>>51230119Ah, writing. My bane. I've found one approach that works for me is to handle writing and plot like a D&D dungeon master. Or in other words, improv.
You've got point A, let's say a Treecko lost in the forest, and you've got point E, him successfully leaving the forest. If it's just a straight line from A to E there's no consequence, he just gets out of there fine and dandy. Throw in some improv, let point B have a random encounter with an aggressive bird, or point C being tripping down a small hill in the woods and hurting himself. It's as much about the journey as it is the destination.
The same can also apply to scripting. Characters A and B are having a conversation where A wants to express concern about what adventuring supplies they brought but B is too self assured to care. How do you make this interesting? Maybe A is a little fidgety and anxious over every little detail and that's why B isn't taking the situation seriously. Maybe B really does have such misplaced confidence to brush it off. How would one character react, given what personality they've been shown to have, to another? Improv, baby!
>>51230189Lying is rude you silly goose.