>>27709827I think the old GBC graphics also made the game more memorable. Some of the sprites were really weird and forced you to use your imagination to make sense of them. I used to think the fat guy in Route 30 who gives you the first berry in Gold looked like a Drowzee. Things like that made the game feel magical and interesting.
The weird, dry translations, along with the character limit that forced the translators to shorten some words, gave the games a mysterious, almost alien feeling too. Some of the lines sounded really artificial and strange.
This is just opinion, though. But I still prefer those games over the remakes. The gameplay is the only thing that was definitely worse. But at the same time, the lack of natures and being able to max your EVs in all the stats made the games a lot more enjoyable for people with OCD. Training pokemon was just mindless fun, you could just catch a wild pokemon and make it your bro. You didn't have to worry about it having a shitty nature or screwing up its EVs.
The fact that not all the types were balanced was also kind of enjoyable. Today we have similar moves for almost every type, which makes them less unique. Back then, every type had their own moves with their own special effects and drawbacks. There wasn't "X move but with a different type" or "the fire type version of Y".