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Surprised they don't just delete ML given how being the most simple bracket, it's also the easiest one to expose when you're flagged to have negative priority on all actions
>use a 1-tick fast move, your controls get disabled until a 3-tick fast move of a lower attack stat pokemon has finished their fast move animation to begin a charged move
>charged attack button is disabled if you would finish your fast attack, but the slower fast attack from your opponent would KO your pokemon
>CMP rule just not applying in general
There's no way all of these should apply in an equal setting.