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Let me try one.
Role: Melee Attacker
Ability: Rock Head(aggron) 1st/2nd stage has sturdy, is a move exceeds a certain amount of damage you endure the hit and get a small increase to movement speed.
For full power Head smash
Melee Auto attack: third hit pushes enemy in the air with a strong head uppercut.
Take down is what you start with, Recoil cannot knock you out at least.
7s Head Smash: just really powerful attack, and you dash closer to the foe when doing it, but not by much so you need make sure you are close enough to get it off, it's mostly just for aiming yourself better.
6s Double Edge: Safer and you travel further with it, a bit weaker for more range
10s atomize: Increases your movement speed only.
10s Iron Defense: Buffs you and allies nearby with better defense.
Unite PainTrain: You charge into the enemies head first at blitzing speeds, dragging them around and anyone who isn't dead get knocked back.
How's this? What would you fix?