Got all the badges! Blue was pretty tough but I managed. The biggest challenge was Gyarados. I let it Hyper Beam my own Gyarados so I could safely switch in Lutz. I hesitated using ThunderPunch, thinking it wouldn't one-shot, so I went for a Reflect, an action which ended up saving Lutz's life as it survived with 28 HP from full health. I then used ThunderPunch, bringing the Gyarados to very low health. Blue then exhausted all of his Full Restores while Lutz kept using ThunderPunch.
I'm probably going to grind to around level 60 for Red, hope that works.
>>43318145They're on the image. If you're referring to
>>43313520 and how that screwed my team its because I think 44 is too low for the Johto League. Most of the time I don't have problems going into late game battles underleveled but a lack of a reliable counter combined with that did me in.
>>43318470Crobat just took a bit to evolve, Kadabra cannot evolve because of my hardware. Technically I'm emulating but even if I had some way to get trade evos I want to play faithfully to how I would on my physical copies (which I cannot trade with). It's probably a pretty silly reason. This opens up a gray area in my rules though; I allow for different evolutions of champs to be used, but throughout this game I have been discounting Geodude encounters because that would be a repeat. By Gen 3, when I would be able to trade, I'm still not sure if they should count.