Quoted By:
Imagine a string of small scale Pokemon games where you play as an NPC trainer class and have small individual goals related to your class. You're not a Champion prodigy, so your Pokemon level up more slowly and resources are scarce.
For example,
>Hiker class wants to scale a challenging mountain
>Starts out with only a level 16 Geodude
>Since he's a Hiker, he only goes to mountains so you only have access to a few Pokemon
>Money is tight so you probably won't even end up with a full team of six
>Either stock up on items to keep a few Pokemon safe, or risk spending all of your money on Pokeballs
Thoughts?