>>48747443I literally said right there SWSH had neither quantity or quality
>>48747949>It's a false dichotomyIt's a direct one. You are living in a fantasy land if you think it's possible to rig and animate over a thousand unique models with multiple individualized attack animations and contextual animations, all while creating an entire game around it, even for a AAA studio.
Say what you will about Let's Go, limiting to 152 Pokemon let them give them all multiple unique animations and certain individualized attack animations.
Scope creep is a real thing and you have the brain of a child if you think quantity and quality are not correlated.