Quoted By:
ITT we predict how they'll further casualize the Kanto experience for the new target audience.
>Rival gives you a YES/NO option before battling you
>Celedon Game Corner is gone/replaced, instead of finding the Rocket underground hideout you're escorted there by an NPC
>entire Sliph Co. warp tiles removed in favor of you just taking the stairs normally
>rather then let the player choose when to fight the later gyms in any order they choose, the game blocks off roads so you get the badges in the chronological order to prevent the player from challenging a gym that's over their level
>receive HM Fly from an NPC in a cutscene instead of finding it through exploration
>Prof. Oak gives you EXP Share before you leave Pallet
>obtain a Light Ball/Eviolite in Viridian City