Quoted By:
Nidoqueen
Type: All-Rounder, leaning more towards bulky than mobile and more towards support than ganking
Auto: 3 physical hits followed by a small cone of poison spikes that inflict minor poison damage over time.
Passive: Poison Point: Inflicts a DOT effect to pokemon that get close to it, increasing with level
Evolution: Nidoran F > Nidorina > Nidoqueen
Bite -> Body Slam or Poison Arm
Bite: single target melee attack that pushes the enemy back.
Body Slam: thrusts forward and stuns for a long time
+: Restores health to Nidoqueen
Poison Arm: pushes opponent back. Inflicts poison if it isn't already inflicted and strengthens it if it already is
+: Reduces enemy movement speed
Double Kick -> Earthquake or Toxic Spikes
Double Kick: hits twice, moving forward slightly and hitting targets around the kicks. Stuns briefly on second hit.
Earthquake: Like Garchomp's earthquake but trades some damage for a brief stun.
+: Enemies in the area of effect have lowered attack
Toxic Spikes: Fires spikes in a radius around Nidoqueen that do low damage to enemies and then fall to the floor, creating a lingering AOE effect that inflicts strong poison to enemies that walk into it.
+: Refreshes the cooldown on body slam or poison arm
Unite: Ultimate Superpower
Draws in a short range orange vortex of energy around Nidoqueen that pulls enemies in and clusters them at her front followed by a massive orange fist outwards that does a large amount of damage and pushes back. Nidoqueen will have decreased attack and defense for 6 seconds afterward.