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>People unironically thinking PCL did a good job with Sun & Moon
>A gigantic 33 cards at Ultra-Rare or higher, making the set a nightmare for collectors and players alike when it's incredibly difficult to pull a specific thing.
>No new Stadiums or Special Energy cards in a set size of 137 for no good reason.
>Alolan Pokemon benefits were meant to involve free attacks, yet they are all incredibly weak, just like the rest of the card.
>Retreat costs are inflated across the board for no good reason - except for GXes of course. Eevee and Dratini require 2 energy, Parasect, Torkoal and Alolan Grimer require 3, and Boldore is hiked up to 4.
>An abnormally large amount of cards involve coinflip effects, because dumb luck is a great mechanic to insist on using. It's even better when you're literally flipping 4 coins at a time on the outside chance of inflicting damage that isn't completely insignificant.
>Every single non-holo rare without exception is completely useless, as though it isn't bad enough when you get one of these. They were so proud of Stoutland's amazing 3 retreat and CCCC 130 that they couldn't wait to show it us - well over a month before it was released with the rest of the set in Japan. They seriously thought they did a good job and wanted to build up 'hype' for this card.
>Another secret rare Switch and Ultra Ball have been printed purely to artifically inflate pack value and milk money out of collectors.
>Many extremely narrow and gimmicky Trainer cards, some of which got a full art or SR print to make for the ultimate lucksack waste product. Rotom Dex and Ilima are two of the biggest beginner's traps that the PTCG has ever had.
>But of course, PCL refused to print any Trainer card that can discard Tools or Stadiums, because one of the developer's children clearly can't win any games they don't use Garbotoxin in.