>>46406233>and block the parts of the map that should be blocked*and block the parts of the map that should be blocked with them (the trees and buildings and fences and grass, the grass obviously only kind of blocks it...)
Pic related.
(It's poorly illustrated, but it only at the last panel that I work with more than two tile types; and start actually concerning myself with the details like the trees and grass and buildings... and note that the route or whatever is wiggly - that way it will look more natural)