Quoted By:
>Rock Types get Stealth Rock
>Poison types can Tox and everyone else regular poison
>Sandstorm and Hail do type damage
>Substitutes now require 33% health
>Steel being SE against Dragon
>Bug resisting Dark, Ghost, And Psychic
>Fire types burn off Leech Seed
>Ice resisting Grass, Flying, and Ground
>U-Turn, Volt Switch, and Baton Pass are made negative priority
>HP Natures
>More Megas not for popular mons
Anything I'm missing?