Quoted By:
Poliwrath
Moves
>Hypnosis
Poliwrath stands still and emits several psychic rings of energy from his whirl pattern on his abdomen/chest that puts the target to sleep until they are hit or for 4 seconds without contact. Close range move. Flying type in the air may be able to avoid it.
>BubbleBeam
Poliwrath releases a barrage of bubbles from his swirl pattern that pop when hit it opponents
or when it exceeds midrange distance. Bubbles will float upward to hit midair Pokemon. Any pokemon hit with this attack flinches or falls back down to the ground. Has a minor chance of dazing the target when they get back up.
>Dynamic Punch
Poliwrath pulls his arm back onto chamber charging for a second or two. Punching whatever is in front of him will full force. Strong move the longer the charge but easily avoidable in most situations. Hypnosis set up required unless playing a total scrub.
>Scald
Poliwrath blasts the target away with a scalding jet of hot water similar in appearance to hydro pump. The move does more damage the closer it is and has the potential to push the enemy across the arena. May inflict a Burn Affliction. Somewhat slow move and can be dodged by a aerial fighter more easily than a ground fighter. May have a variant where it aims high for flyig types.
Grapple
>Circle Throw
Poliwrath knees target bending them over then elbow strike s them before lifting them up by the sides and tossing them away from across in the opposite direction.
Ability: Damp
-Immune to burn affliction, higher resistance toward Fire Attacks, and higher resistance toward exploding moves such as Selfdestruct and Explosion.
Ability 2: Swift Swim
-increased movement speed in the rain and decreased charge time for Dynamic Punch, Scald, and BubbleBeam but may also decrease strength of said moves.
Finisher
>Cold Snap
Screen darkens and camera focuses on Poliwrath's swirl from where he fires off a hypnotic beam that dazes the target followed by and extremely powerful ice beam