>>39434259RTC a la xenoblade. Story is about tried and true vs new and untested
mechanical changes:
>Accuracy is now linked to a move's cast timeZap cannon would be a line on the ground with a longe charge up so you'd need to predict where the opponent is going to be to hit with it
solar beam would have a charge up but can be aimed during the cast time
Surf is an aoe
aerial ace teleports you to the opponent and attacks them
No guard is works as an auto follow feature
>PP is now a moves recharge speedtackle can be spammed
fireblast not so much
>Size affects hitboxes and hurtboxesWailord is huge and would have the biggest hit boxes and hurt box to compensate
Skitty has a tiny hurt box but also tiny hitboxes
>Sleep and freeze get updated as stuns in RTC is much more impactfulthey get a chance to wake up/thaw every X seconds (depends on how fast paced the game turns out to be)
You get additional chance to wake up from every hit
Freeze guaranteed thaws after X% damage
>everything else would still work the same except for maybe rebalancing moves for the new combat system