>>27394140It's not supposed to be processed in the middle of a match though. It's just a shorthand for sharing inputs.
During a match you can use whatever is comfortable for you. Personally I use "forward A" if I have to think about it, even though realistically you shouldn't have to think about it, but when I type it, it's gonna be 6A.
It's quick, it's lazy, and it's gonna be universally understood because that's the accepted standard. It also avoids language barriers.
[2]8462 is easier to read than "hold down, up back forward down" once you know the system, which only takes like 5 minutes to learn, even less if can touch-type a 10key.
Plus, the notation exists to be discussed through text i.e. typed. Looking at a numpad, it lines up perfectly with the directions. You don't even have to think about it, just hit the key that shares the same direction.
Now about the clockwise thing. Yes, it makes sense to have neutral be 1 but it only really works mechanically.
Visually, starting in a corner doesn't make a lot of sense. Diagonals tend to be less important, and the 2 seems disconnected from the 1 while all the other numbers flow neatly. If you're gonna go around, having something like forward be 2 would work better. Pic related.
I can see how visualizing the numbers with a fluid full circle motion can be favorable in game when you're going through the motions, but it doesn't look as neat on paper.
That's neat. Reading the wiki article, it seems a little too broad for my tastes. Do you specialize in manufacturing or something, or is it just everything?