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>battle animations are on point, with the exception of Z-moves which are one time per battle, Gamefreak finally got great animations that didnt tske forever.
>Z-moves are fun
>most challenging storymode since gen 3, and excecuted with far more creativity instead of just overleveling certain trainers.
>optimized PC, doing minor adjustments takes half the time and major organization can save you over an hour of time.
>making your pokemon competitive has never been easier. X to judge, adding the rare, but obtainable bottle caps so IVs are much less of a worry, swap breeding, X to judge, and you dont even need to play the game to EV train anymore.
>the addition of rides finally killed off HM slaves. No more wasting 2 pokemon slots just for easy access to all bonus areas. No more running one Hm slave, teaching a bro pokemon fly, and still having to run back to your unoptimized PC to pick up that revive you missed because you didnt have rock climb.
>the ability to hotkey 4 different rides.
>best hidden item finder to date
>pyukumuku, mimikyu, primarina, etc. Lots of bro pokemon.
>soundtrack more diverse than Sweden. After being disappointed at what the did in ORAS its nice to see they can still do a good job in this regard.
>smogon bird nerf and OU isnt Hyper offensive trash and UU is still fun.
>argueably best mainstory for a pokemon game, which admittedly is a pretty low bar and isnt the selling point of the series. Still, it's a nice addition.
>minor characters feel more alive by appearing in more than on tile in the game repeating the only line the were given post victory.
>team Skull grunt A and B dialogue
>4-8 directional trackpads replaced with movement options that make Melee feel like Brawl.
>hatching eggs has never been faster. It's annoying you dont get a long route, but that luxury would honestly make people more inclined to not pick their eggs up as fast