>>35354191>Crushing Hammer>Enhanced Hammer>Flare GruntThat is three separate sources of energy removal that can easily be played in the same turn, the hammers can even be played in succession! Most decks don't run energy recovery, so once those energies get tossed they're most likely gone for good. Assuming you never mill any of my energy cards this means I have somewhere between 8-12 attacks I can make, which does not even close to guarantee that I will be able to take 6 prizes.
You can play by yourself, I will go play against someone who isn't interested in wasting my time.