>>36411699This is good design but gyms can and should do more imo. Look at gen 1 for example, Onix is an easyish first boss that requires you to use your starter's STAB, then Starmie teaches you the importance of speed, Erika shows the importance of status, and so on. By the time you get to the E4 the bosses regularly have a few mons that break from their regular typing to make it a bit more difficult than
>Pidgey used Wing Attackon fights like Bruno. Since the mechanics of mons are so well-established at this point it wouldn't be a bad idea to step it up a notch and add more regular gyms that focus more on strategies than types, unfortunately it's a kids game and the idea that gyms = monotype is so well-established that it won't ever happen.