>>33746337I don't get it. Why would wailord of all mons receive 2 megas? And how do you thematically justify water/steel with volt absorb?
Never got feedback on these. I have a sn_aking suspicion psychedelic cobra is busted.
>KrookodileKrook gets bulk and shore up so it can use its signature move, power trip better. Think bulk up, taunt, shore up power trip. It's also fast enough to make use of other sets capitalizing on tinted lens, an ability it really should've had in the first place instead of anger point. Seems reasonable enough.
>Tropiusyeah, I know, special snowflake ability. Auto tailwind still sounds reasonable, unlike some of the other fake abilities suggested in these threads. U-turn for muh mentum, the attack boost to make use of trop kick. Tropius was born for that move, it deserves to make use of it. The bulk seems ridiculous, but that typing is still real shit. Base 71 speed under tailwind isn't too shabby, so it could probably pull off a roost before it gets icicle crashed into the next dimension.
>ArbokThis thing's kind of stupid. Strong jaws psychic fangs off 150 attack is ridiculous, and dragon dance + that sweet 105 speed tier makes it a pain to revenge. It'd actually probably be better off running no poison stab, just psychic fangs, ice fang, a setup move, and your choice of fire fang, eq, seed bomb, etc. With lele support this thing might be too good.
>KecleonEvery mega kecleon I've seen makes it a physical attacker. I don't get it. Use that funky normal type movepool, which happens to feature nasty plot. Attack is still boosted a bit for things like knock off, drain punch, sucker punch, or whatever. Had to dip into its decent 120 special defense to make it happen. Thought about going the mega camerupt route and making it slower for trick room, but eh.
Thoughts?