>>57266783Even by older game standards the random encounters felt forced to me, I preferred the system in Earthbound, Zelda II, or Chrono Trigger where enemies were shown on screen and it was up to you to try to avoid them or confront them, and when they were unavoidable it really felt like you fell into a trap, but it wasn't annoying, it felt like part of the story or you accepted that it was your own mistake.
With the random encounters, however, it just feels like the game is punishing you for nothing.