>>35876595I feel like it'd be more reasonable and engaging for the character to have to find some of those specific Pokemon items, like a leek or a bone, instead of just having them all the time. Same goes for the pokeballs and food items-- working with limited resources, and doing the best she can, instead of just having all the tools needed to answer the problem. I don't know man, having any and all items specific Pokemon would need to solve specific problems, that would otherwise be useful as plot hooks for adventures, seems like a missed opportunity. Having every Pokeball for every situation feels like it'd be better suited for a character like Crys, who is a catching expert of sorts. And besides, it's not like Pokeblocks or Poffins are all that different, they don't accomplish anything the other doesn't. One is just candy while the other is muffins. Maybe that’s minor, but it stands out.
While nonhealer Pokemon being useful in a healing capacity is definitely interesting, and I look forward to seeing your art depicting each contributing in some way (you should definitely link your Tumblr or whatever, by the way), I've got to disagree with you as far as the battle tactics part is concerned. Using Pokemon moves, abilities, and less-mechanical capabilities (like the way Milotic soothes turbulent emotions, which would be useful to calm down an injured and scared Pokemon for treatment) in non-battle settings is one of the most fun and interesting things about the setting. Creative application of the tools at your disposal. That being said, holistic and specialized means of healing are also pretty cool, like crafting antidotes specific to particular poison types or what have you. Energy Roots and Revival Herbs would make sense for the character. As would, with such a great emphasis on berries, a Pokemon with Harvest. My guy, for example, has his Trevenant create bushels of berries through a combination of Harvest, Sunny Day, Growth, and Ingrain.