Quoted By:
Honchkrow;
>Neutral : Dark Pulse
Functions like Boswer's fire breath move in which you can move it about and it has a 'stamina' effect
>Side : Foul Play
A command grab like Ridley's SPR where you drag them across the ground. This move uses the opponents power, rather than your own, the more damage on Honchkrow compared to opponent, the easier it is for opponent to escape
>Up : Perish Song
Like that of Jigglypuff's Sing, it causes any opponents and Honchkrow to go into stun, as if their shield broke on them, depending on the amount of damage on any affected by PS
>Down : Punishment
Acts as a counter move in which any form of physical attack hits Honchkrow during the active phase, the opponent gets hit with double the damage of the move
>Final Smash : Call of the Night
Honchkrow readies to charge into any opponent in front, activating a cinematic if it does hit any opponents. Cinematic has Honchkrow call upon its Murkrow cronies to swarm in on the opponent for which Honchkrow flies in for the kill afterwards