>>37198158I have to disagree with that, Again, They went out of their way to make signature move animations for every Digimon above In-Training (About 300+) as well as animations for being hit with a critical hit, sleeping, dodging, and more, Hell, Coredramon is a Digimon that is split into Green & Blue variants, Green runs while Blue flies, which is a nice odd considering Green becomes quadrapedal and Blue has highly developed wings. They used different animations for fucking RECOLORS yet GameFreak couldn't even be bothered to give Hau unique animations (Instead having the same jumping animations as preschoolers or the cutmaster cutting a tree by standing and jumping up and down. Compare the two games, or hell, look at interviews where Habu talks passionately about the projects and Masuda making excuse after excuse.