>>58622393I actually agree, but I'd still leave them in instead of doing shit like Tectonic, experience levels are one of the best creations in jRPGs. I also hope Clover doesn't block the speed with 2.0., even if I'd only use it to great Heart Scales.
What I think fangame devs should implement is getting EXP Candies for finishing encounter tables and if they do implement shit like level caps, the exp for exceeding said level caps should be converted to candies in case you want to experiment with your team. Hmmm I wonder if there's a game that does exactly that ... pic related, sorry if I'm starting to act like David