>>53482647Haven't gotten around to figuring out how to edit the google doc but my idea for the "Chatot's still mad about Apple Forest and gives us an impossible mission as a test, hoping we'll fail it and can't join the federation" proposal is more or less:
>get sent to a condemned hyperactive dungeon that reconfigures itself more than the usual once-per-day>the layout is actively changing even as the guild explores it, paths appearing and disappearing and shifting before their eyes>as a result they get lost and seperated as hallways close before every member's gotten throughThis will let those participating write their characters' parts easily, they'll be happening simultaneously but independent from each other so you don't have to worry much about what you write happening with your character contradicting what another writer wrote happening in the same room from lack of communication
The groups they're split up into are flexible. For example, if a team is present but their writer can't contribute, their team can end up managing to stay together with the team of a writer willing to write for them
Past the split-up point, each writer's part (where their own characters find their way to the end of the dungeon to reunite with the guild at the boss room) can be done seperately and simultaneously with minimal communication, and dropped in mostly as-is as its own chapter alongside the other parts
The boss could be some sort of suped-up feral that the schizo dungeon generated incorrectly, like a giant 100-segment Dudunsparce, a fucked up Runerigus made out of a chunk of unstable dungeon wall, or whatever kind of abomination fits the dungeon biome
The introduction, boss, and aftermath will have to be done more collaboratively or overseen by a trusted writer, but this would give a way for everyone to write a part without it getting too tangled up and messy and it'll let every character share a bit of spotlight without worries of having them written wrong by someone else