>>51057191I rarely every try to score with Dura honestly. I hear Attack Weight scales well with him but I don't feel good using it because lacking a real mobility option until Level 7 means you just int in lane or do stupid risky shit on first gank constantly, at least in my experience. I know there's a guy in these threads who runs it to great results though, maybe he'll pipe up after I post.
I use Dragon Tail + Dragon Pulse, and you'd play it like any other ADC. Stay at max possible distance peppering with autos, pop X-Speed/Dragon Tail when someone tries to close the gap. Dragon Pulse is a bit tricky to get the hang of, but the rule of thumb I go by is that, if you're from a safe distance form the target or in a teamfight, going for max charge is usually a good call, but if you find yourself in a 1v1/DPS race scenario, firing it off immediately nets you the much needed burst damage to outlast the foe on account of Dura's extreme squishiness.
KEEP TRACK OF HEAVY METAL'S CD. That shit is basically ESSENTIAL to actually being able to use your Ult in the second half of the game. If you're caught without it when a teamfight kicks off 8/10 times your Ult is getting cancelled, period. It's a mistake I made a fuckton when first learning this mons and its one I still make now on occasion
and it pisses me off each time even though I know its technically my faultI use Scope Lens, Buddy Barrier, and Muscle Band, and have a Red 7 + Brown 2 Emblem loadout that I use for it given that Basic Attack Speed up actually scales really damn well with this mon.
Enjoy your toilet/building/inhaler/reverse kaiju!