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>Aura Break:
+Reduces damage from special attacks by 10%
>Ball Fetch
+Recovers items if the user used fling
+Reduces damage of Ball or Bomb moves by 75%
>Battery
+Doubles user’s Special Defense while at full health
>Damp
+Normal Type moves become Water Type
>Defeatist
+Grants speed when any pokemon faints on the field
>Early Bird
+Always wakes up after 1 turn asleep
+Special Defense increases every time the user awakens
>Emergency Exit
>Run Away
+Grants +1 Priority to all moves that swap users (volt switch, Baton Pass, etc.)
>Forewarn
+Increases Evasion to the predicted move by 10%
>Gluttony
+Eats Berry the second health drops below 100%
>Grassy Pelt
+Increases Defense 3 stages if user enters a grassy terrain or hit with a grass type move.
>Honey Gather
+Decreases enemies Evasion 1 stage on contact
>Illuminate
+Decreases enemies Evasion 2 Stage when entering battle.
>Leaf Guard
+Cures status condition in Harsh sunlight
+Prevents flinching in Harsh sunlight
>Klutz
+Increases the damage of all moves that have less that 100% Accuracy by 30%
>Magician
+Knocks off item if the user makes contact but is still holding an item
>Pickup
+50% chance every turn to pick up an Oran, Sitrus, or Wiki berry if the user has no item
>Ripen
+Boosts leftovers
>Surge Surfer
+Boosts Speed in any Terrain