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I want a atmospheric pokemon game spin-off (by a different developer) with a big emphasis on exploration and world navigation.
It would have:
>no random encounters, you can actually see the pokemon living their lives and roaming areas
>seamless dynamic action battles where location of battles can give advantages or disadvantages
>no loading screens between interconnected dense maps
>use pokemon to navigate through areas using their natural abilities (think zelda using new items, except the items are the pokemon)
>a very good story that isn't in your face
>very well placed worldbuilding and lore
>a Journey-like seamless multiplayer feature where you occasionally encounter other people on their adventure and can battle & trade with them
>the main objective of the game is to learn more about the region and it's people, their problems and trying to help them as you traverse while not following the usual beat gyms, evil team, and pokemon league conventions that we're used to in mainline games