>>41132174to counter-argue: because of the forced productivity of the workers to push out an incomplete game, you shouldn't reward such behavior by ignoring its flaws and confuse it with "trying".
because of them "trying", and ultimately failing, they will be punished to work harder and crunch time will be more enforced. you must criticize these corporations to dissuade crunch time and pushing out the games faster in order to meet merch quotas.
and that's why you shouldn't buy the new games.