>>58267238I'm at the part of Super where I'm heading to Lively Town, so I'll share some thoughts on the game so far.
It's been fun. The village characters are generally written well, though they're sometimes one-note. The partner is obviously the standout, and she's grown on me despite initial misgivings due to her hyper and quirky personality. She's pretty cute. Also, I was surprised by the number of opportunities to bully or mess with her (people always gush over how RT lets you mess with the partner, but I'm pretty sure you can only do that 2-3 times, while Super has a lot more chances for it). Ampharos, while stylish, is kind of annoying with his pointless lie about his identity and his total inability to navigate. There's being bad at directions, then there's stumbling and bumping into every single thing around you. Nuzleaf also feels underdeveloped (so far) despite seeming important at first.
I'm still not a fan of the protagonist being treated like a kid and stuck in baby school for babies. Granted, having classes about dungeons and gameplay mechanics is a good way to teach the player. Speaking of which, I like Looplets/Emeras. They evolve the concept of held items and IQ skills, and add some interesting randomness to dungeon runs. Dungeon generation feels better than it was in Gates, and teammates no longer wander off all the time, which is a huge relief. However, enemies are major damage sponges and my moves seem to miss a lot, so battles often drag on. Some enemies do a lot of damage, too.
I've only seen a single Pokemon go on break so far. I know breaks are one of the biggest complaints about the game, but it hasn't been an issue for me so far. Another potential issue is how missions don't generate infinitely, and are limited to the number of characters you can recruit. There's still a ton of missions to do, but it's a really lame change from previous games.
And with that, I gotta go. See you in Lively Town.