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>b-but random encounters are the core of pokemon! It has always been there!
Not an argument. HMs, gyms, sprites, and four direction movement also used to be the ""core"" of pokemon and always there until they weren't.
>b-but it ruins the surprise!
Having a loading screen before seeing a single Pokemon doesn't equate to surprise. There's no difference between suddenly seeing a rare Pokemon in the overworld and suddenly seeing a rare Pokemon after a transition loading screen.
>but it makes the game too easy because you can just walk around Pokemon!
This is no different from encountering a Pokemon and then simply running away from it. The only difference is wasted time. If the Pokemon is supposed to be a challenging obstacle then have it aggro toward the player.
>b-but the maps are too small! It would look cluttered!
Then make the maps bigger.
>b-but it's less engaging because you have to wait for Pokemon! I-It's too tedious to wait for respawns or go in and out of maps!
Walking your character in circles with one hand while you multitask and do something else isn't engaging either. With overworld encounters you're more likely to find what you want right away because more Pokemon are on the screen at once.
>but it looks too robotic! The Pokemon are just wandering around doing nothing!
Animals do this in real life. They don't always react directly to people walking near them. There's also nothing stopping them from giving Pokemon different behaviors. Trainers standing there doing nothing is also robotic. Pokemon popping out impossibly out of grass is also robotic.
>b-but it ruins nuzlockes!
Just walk to the Pokemon closest to you when you enter a route.
>b-but it's just LGPE shit! Stop hating a JRPG staple!
LGPE didn't invent overworld encounters. Dragon Quest and Persona used to have random encounters and then upgraded to overworld encounters.
There is not a single actual argument for keeping random encounters.