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I dunno why, but I woke up feeling really good and now I'm at my computer drinking a ot mug of coffee.
There are six gens now, and every one of them has pros and cons. What do you think they are?
Keep in mind these are opinions.
Generation 1 - Kanto
Pros: 151 'new' pokemon, the generation with the second largest amount.
Main plot's simply just walking the lands of Kanto, getting Gym Badges and becoming the Champion.
Tons of glitches to exploit.
Cons:Tons of glitches to accidentally trigger.
There were 32 or 33 different cries used between all of those pokemon.
Getting to level 100 was a real bitch. (Though others would see that as a pro.)
Generation 2 - Johto
Pros:The music was pretty memorable.
Two regions to visit.
Two new types.
Cons: Kanto was devoid of almost any new content.
The wild Pokemon were very underleveled, as were the E4
The amount of new Pokemon unrelated to Gen 1 was very small.
Generation 3 - Hoenn
Pros: Like Johto, the music was fantastic.
Tons of landscapes to explore, like jungles, volcanoes, seas, ships, deserts
Gen 3 was cut off from 1 and 2, forcing players to start anew, which I saw as good.
Secret bases.
Cons: The enemy teams were incompetent.
The beginning of the game had a shitload of trumpets.
Zubat still exists.
Generation 4: Sinnoh
Pros: Pretty big world with memorable locales.
Post-game had a lot to do.
The rival in Platinum had a really high leveled team that was fun to fight.
Cons: Mount Coronet, all of it.
Backtracking around the 3rd-5th gyms and taking that detour to Celestia Town
The shitload of Legendaries.
Generation 5 - Unova
Pros: Around 160 new pokemon introduced, many new typing combinations and good designs.
White Forest/Black City were both amazing.
The story was well-done if a little overplayed.
Cons: The post-game being the post-game was unnecessary.
Most of the Legendaries were spoonfed to you.
Ghestis' generic plot in B/W2