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Ideas for gameplay that lets you customize a "guild hall"? Concept's rough and tileset atm is just the default for Secret Bases but:
>Story progression unlocks planks to access different rooms of the building
>You can't just freely place any item anywhere, but instead I'll let the player replace plants with their own (if they've unlocked or bought them), replace paintings, place decorations where I particularly let them to like on desks or on mats, etc) I prefer this to have less of a creative choice paralysis over decorating in a super specific way
>Allows the player to switch between tilesets (for example if you want a "fancy" home, a "wooden" one, a "stone" one... and these change the walls/floor or maybe some structures accordingly)
>As story progresses and you unlock those rooms, you can hire/recruit trainers to offer services in them (thinking of training, breeding, selling different items everyday...)
Main gameplay idea of this building is to act as a "Guild House" and you recruit Trainers overtime to offer more services in your own little "hub"
Sucks? Any further ideas?