>>37737215It's quite good! My only note is that you're a little irresponsible with space usage, especially on the beach. Consider how big the player's screen is, and space your features based on that. For instance, standing in the middle of the beach the player wouldn't see much more than just beach. This communicates "woah that's a big fuckin beach" but it's not interesting to navigate or look at. Same goes to a lesser extent for the town itself, everything is just a liiiittle too far apart and some spaces are a liiiiittle too wide open.
I usually hate posting 2 minute map chops like this because it comes off as condescending but this just gives you an idea of what a more GF-like space usage would look like. Best of luck in your future mapping!