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>Hit
How often a Pokemon's physical attacks land. Also used in calculation of the damage for spread attacks (not sure how, but basically high hit = spread attack does higher damage when split up)
>Resilience
A Pokemon's ability to avoid special attacks. This would factor in to just whether the move lands or not, not in how much damage it will deal.
You would have to remove Move Accuracy or change how that works because Accuracy and Evasion are really just tied to that and not the Pokemon themselves. I was thinking something where most attacks have their chance of hitting completely decided by these two stats, with some moves that are meant to be inaccurate having an added secondary effect that increases the chance of the missing and it would be included in their description so that still plays into the calculations. But at default, no pokémon will naturally evade a physical hit and all pokémon will naturally be able to land a special move it's just these two stats either coming from the attacker (in the case of physical) or the defender (in the case of special) that will quantify how true that actually is. It's a little bit more like a true JRPG in a sense. And I picture physical attackers tending to have high Hit but you would get some that have more of that risk reward where that stat is actually pretty low in exchange for having a stupid high attack stat. And then Resilience would not necessarily be high on pokémon that have high SpDef, though that would make sense. Rather you'd have Pokemon like Chansey with a high SpDef and average Resilience still getting smacked most of the time (but not always), a mon like Jumpluff with average SpDef and very high Resilience (so it has a chance of avoiding a Flamethrower more often than others), or a Pokemon like Aggron with low SpDef and good Resilience (so when it gets hit with a surf it fucking dies, but there's a chance it can avoid it).
Thoughts? I do want a better name for the second stat but I don't know what