2/2
>>57086210>The trouble is that ive yet to see a compelling argument for why speed up is actually needed. Grinding is the only use case i can think of, but when the game is designed properly you wont have to grind.As the other anons have said before me, Pokemon gameplay can just feel slow, so many unnecessary animations and pauses we've seen before, sometimes long back-tracking through the overworld in the absence of Fly. When I play hard romhacks and/or the hard modes in general I expect to need multiple tries sometimes, be it Kaizo, RR, ER, Expert or Insane modes... I've played a lot of them at this point, and most of them more than once. Removing speedup makes everything from random route jobbers to late-game superbosses feel infinitely more tedious.
Ultimately I think a much much more effective way to turn players away from the desire to use emulator speedup would be the new Emerald Rogue and R.O.W.E ability to speed-up battle options in the setting menu with different multiplier toggles. It's truly the best of both world, removing the awful music distortion cost from standard speedup (which I've never liked at all), while making battles blitzingly fast.
Giving players more agency instead of taking it away, it's only a shame we never had it from the start!
Sorry for the monster walls of text this time lol.